top of page

Are there any skills specific to each character that are not dependent on ARM?
  - Yes.


Do ARMs ever combine to shoot special moves?
  - There is no ARM coalescence, but something is coalescing.


Who draws the main mini-characters and NPCs?
  - Sasaki-san and about 2 other staff members draw them.


Are there any plans to implement the ability to change the names of magic and techniques? It would be great if it is possible to add furigana to the name of the technique.
  - We will consider it depending on the request. We would like to do furigana as well, but it is unclear whether this will appeal to people overseas.


Will there be "crawling chaos"-like monsters?
  - It is not clear until it can be put out as is.


Are there any plans to install a photo mode?
  - Although we have voiced our opinions within the development, they have not passed. If there are many requests from fans, it might pass.


Are there any plans to incorporate a collaborative event with Penny Blood?
  - Yes, that is the plan.


Is there any yakisoba available?
  - Can't it be something other than yakisoba?  The Crest Sorcery do not appear this time.


Is it possible to change the name of the main character? Is it difficult because of the voice?
  - Voices are being requested and considering the voices, it will be difficult to change the main characters. If it is an area that can be changed, we would consider it, so it will depend on the request.


Will there be any enemies in charge of comedy, as is customary in the Wild Arms series?
  - This will be considered only after sufficient funds have been raised to achieve the minimum quantity and specifications.


Can I change members during a battle?
  - We are planning to make it possible to change. We are still considering whether to set a limit on the number of changes. We are planning to focus on a system that will make you feel the bond between friends in battle, so look forward to it!


Do you have nicknames for each character?
  - Euclid is "Yoo-kun" (no comment on whether this is a nickname that appears in the play).


Will there be cats?
  - What do you think? Is "Kaneko" not enough for you?


Are there any plans to establish distribution guidelines?
  - I think it will eventually be enacted.


Is there a day or night time change in the field?
  - Maybe there is a sunset!


Do any of the members have an uncle who is about 35 years old?
  - Not 35 years old...but you can guess the rest.


Will there be summons like the Guardians in Wild Arms?
  - Sorry, but there won't be any Guardians!


If puzzles are included in Armed Fantasia, do you intend to make them as complex as the original Wild Arms series, or easier for more casual players?
  - Puzzles will be moderately difficult. I'm not very good at puzzles myself!


What about golems as vehicles or something similar?
  - We haven't decided if we're including Golems yet! I wonder if we should...?


In regards to the Role Change System: Will characters be able to level up roles and use new abilities? (Similar to Final Fantasy Job System)
  - The roles don't level up, but rather the ARMs do. You can buy them, and customize them to get new skills!


I'm really curious about the World Map system in Armed Fantasia. Is it going to be like a series of smaller, interconnected sandboxes/levels, or is it more akin to the more traditional World Maps in Wild Arms 1, 2, 3, etc.? Or something in-between, more like Wild Arms 5? Will there be a flying vehicle? Hopefully that makes sense!
  - We plan on having flying vehicles!


I wanted the excitement for potential Easter eggs from Wild Arms or even Symphogear. Maybe through bookshelves?
  - WA or Symphogear Easter Eggs... I can't decide that on my own, I'm sorry. If you guys let your voices be heard that you want them, we will consider it!


Vehicle combat?
  - Unfortunately, there will be no vehicle battles!


I'm a fan of Rifles and Bayonets, so more types would be very interesting, but I know that adding too many could be troublesome.
  - I love rifles and bayonets. It depends on the development funds, but... I'd definitely like to have them.


Sandcraft was a fun little thing in WA3 even if it was easy to break apart. Would love to see that return.
  - No sandships, but normal ships will make an appearance! We also plan on including a stylish convertible car!


secret end game bosses with ultimate weapons?
  - Of course we'll have secret bosses! The more campaign funds we get, the more bosses we can have and the more unique they'll be!
    Powerful, heinous boss monsters are an important aspect to any JRPG. Ishii-kun in the chat here is designing plenty of bosses for you guys to fight, so I hope you're looking forward to them!


Do you plan to utilize the vibration function of the controller?
  - We don't have any concrete plans at this time, but it would be interesting to create a sense of realism. If we come up with a good idea, we may utilize it.


Please tell me how the bounty system works, if it is repeatable, and what rewards are available for clearing the system.
  - Simply put, it is a "side trip" that is not significantly involved in the main story. You can interpret them as quests that you do while leveling up. Of course, there may be good items to be obtained there, or perhaps there are "obstacles" to be removed in order to advance in the main story.


Is there a development in Armed Fantasia where ARM is turned on humans?
  - Yes.


Are there any plans to implement in-game features that will allow users to communicate with each other online?
  - We are assuming, but have not yet decided what will happen in terms of man-hours and budget.


How are the various areas connected? Is it seamless from the field to the city/dungeon?
  - Since loading has the advantage of making each dungeon unique, we are thinking in the direction of interspersing loading, in terms of the characteristics of the game.


A lot of kaneko-san works are well known for their crazy action scnes. Are you Planning on capturing a similar feeling with the battles and cutscenes in Armed Fantasia?
  - We would like to employ flashy and fun action scenes in this game as well. We are hoping to showcase them early at a turning point in the beginning of the story.

bottom of page